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Digital Citizenship Resources: Online Safety

Find resources related to developing a positive digital footprint, helping students discern the difference in being online and offline, methods of protecting passwords and identity, and strategies for socialising safely.

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A World of Myths

How did past civilizations explain natural phenomena? In this teaching activity students will explore how myths help to explain nature and science. Students will read, discuss, and draw comparisons between creation myths and explanatory myths. Examples of myths are included in the unit.

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Multimedia Hero Analysis

In this lesson, students will analyse the positive character traits of heroes as depicted in music, art, and literature. They will gain an understanding of how cultures and societies have produced folk, military, religious, political, and artistic heroes. Students will create original multimedia representations of heroes.

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Stellar scintillation

This resource explores a concept belonging to the Meriam (Mer) people of the Torres Strait who have long understood the importance of stellar scintillation to their lives. and the ways it can prove useful in understanding our environment. This activity involves watching a video of an elder playing a Meriam star song and ...

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Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

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Staging Shakespeare: How do you stage a comedy scene?

In this lesson, students will explore the nature of comedy by informally staging the opening scenes from William Shakespeare’s play, As You Like It. Students will apply a variety of stylistic approaches to stage scenes from the play, then perform for an audience.

Online

Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

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Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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Aesop’s Fables: Comedy and Tragedy Masks

In this teaching activity, students will explore how characters from fables express their thoughts and feelings in comedy and tragedy plays? The activity encourages insights into human nature and making connections between ancient Greek culture and contemporary cultures.

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Painting: The Art of Self Expression

How are elements of art and styles expressed through painting? In this K-2 lesson, students will explore elements of art and different artists' techniques to create various styles of paintings. Students will interpret art and describe styles by using key vocabulary terms when discussing paintings.

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Sustainable water sources

In this lesson, students research alternative water sources such as desalination, recycled water, stormwater, rainwater and greywater. They use this information to design a water and energy saving solution to a water supply problem.

Online

Hot Bots

For this project, students are introduced to the Arduino microcontroller and Arduino integrated development environment for programming a switch on an air conditioner. This lesson was designed by Cindy Thornton, Flinders Island District High School, Tasmania.

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What can water do?

In this lesson, students participate in four tasks to develop an understanding of the properties of water, specifically how water changes when warmed or cooled.

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Living off our waters

Teachers can enrich their curriculum by teaching students about Aboriginal and Torres Strait Islander sustainable resource management, highlighting the profound link between Indigenous cultures and the environment. Different land areas need to be managed differently, in this resource students will investigate a range of ...

Online

User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

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Rock, Paper, Scissors AI!

In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend ...

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AERO Ochre Science Year 10 Unit 1 - Genetics

In this sequence of 15 lessons students will learn about how genetics and DNA are inherited from parents in fertilisation, as well as how DNA replicates itself.

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Learning environments

This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.

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Water Water everywhere!

In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...

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Ice Balloons

This activity invites students to experiment with a frozen water balloon and learn about water chemistry, phase changes, and density. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.